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Specifiche tecniche per la selezione Venice VR Expanded

78. Mostra Internazionale d’Arte Cinematografica

VR Projects Submission Technical Specifications

The project must be compatible with one or more of the following devices and workstation:

- Oculus GO
- Oculus Quest
- Oculus Quest 2
- Oculus Rift
- Oculus Rift S
- HTC Vive
- HTC Vive PRO
- HTC Vive Cosmos
- HP Reverb / Windows Mixed Reality
- iOS and Android
- Other (under prior agreement with the Artistic Direction)

PC VR Workstation:

- Video Card NVIDIA GTX 1080
- CPU Intel I7-6700
- 32GB DDR4 RAM
- 1x HDMI 1.4 or DisplayPort 1.2 video output
- USB 3.0 Ports
- OS Windows 10

 

3 DOF IMMERSIVE PROJECTS
Please submit a single file with English dialogs or English burnt-in subtitles and encapsulated audio with the following specs:

Framerate: Minimum 23fps up to 60fps. Recommended 30fps
Bitrate: Up to 45Mbps for 4K videos. Recommended 25-60 Mbps
Container: .mp4, .mkv
Codecs: H264 – H265
*Movies must appear as 360° video in any normal 2D-flat screen player that supports 360 format.

Where possible we need both H264 and H265 other than a stereo sound version.

360 °
Monoscopic Equirectangular 2:1 (minimum): 3840x1920
Stereoscopic Equirectangular Top-Bottom 2:1 (minimum): 3840x3840

Audio
Stereo
Stereo audio: AAC at 128-320 kbps

Spatial
Option 1: 8 channel / 10 channel ambisonic audio - Hybrid Higher Order Ambisonics.
Option 2: First order ambisonics in ambiX format (ACN/SN3D) in .mp4 (.h264/aac) container

Please provide step by step instructions on how to play and walk through the end of the experience.

 

6 DOF IMMERSIVE PC VR PROJECTS
6 degrees of freedom projects to be published:

Compatibility with the following headsets is required – please make sure that hand interactions, if any, do map the controllers of:

VIVE, VIVE Pro, VIVE Cosmos
Oculus Rift/Rift S
Oculus Quest, Quest 2
Optional: Valve Index and Windows Mixed Reality headsets
Submit your ready-to-run full binary build – please note that a future SteamVR/steamworks/Vive/Oculus SDK’s implementation would be needed.
Suggested room scale environment 2 x 2 meters.
Provide step by step instructions on how to play and walk through the end of the experience

Comfort requirements:

Tracking head movements in a consistent manner.
Rendering visuals stereoscopically and clearly.
Displaying visuals indicating movements that are consistent with user inputs.
Avoiding excessive backward or sideways movements.
Avoiding shaky visuals and unexpected accelerations or decelerations,
A minimum of 90FPS is recommended.
Avoiding dropped frames.
Avoiding inconsistent scales.
Avoiding sudden changes in brightness.
Starting only after the user has indicated readiness.

 

FILE UPLOAD
Your project file must be uploaded to https://nextcloud.labiennale.org using the login details that will be sent to you after paying the submission fee.

Deadline: May 31st, 2021

For issues regarding registration, file preparation and uploading, please contact:
venicevr@labiennale.org

Biennale Cinema
Biennale Cinema