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La Biennale di Venezia

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Jurassic World Aftermath

Venice VR Expanded
Richard Snowdon
Coatsink (Richard Snowdon, Nick Taylor, Sarah Wilson), Oculus Studios
Running Time:
UK, Australia, USA
Vince Webb
Oculus Quest1/Quest 2
Programmers:Matt Hubery, Josh Beech, Ewan Gibson, Alex Hunter, Rob Small, Rob Jones, Berkem Çınar, Daniel Cole, Jake Rowe, Joe Robson, Marty Green, Scott Canfield, John Peart, Marco Moroni, Rival Brear, Max de Sutter, Liam Dawson
Lead artist:Luke Owen
Art direction:Nick Peacock, Matt Daroczy
Art team leads:Amanda Cheng, Bryn Morrison-Elliott
Concept and 2D art:Gareth Davies
Technical art and VFX:Alberto Prieto de la Iglesia, Amy Stevens, Peter Taschner, Steinar Hølland, Aaran Burnett
Environment artists:Beth Freckleton, Paula Sanchis Oviedo, Michael Ching, Samantha Ponsonby, Jacob Mould, Amanda Cheng, Torger Naerland, Jose Gonzalez Rodriguez, Rachel Brodie, Akira Yashiki, Ben Retter, Sophie Williams
Lead animator:Emma Hollingsworth
Lead sound designer:Simon James
Lead designer:Lee Kemp
Narrative designer:Jon Davies
Design team leads:Luke “Flint” Wintflint, Trent Davies
Voices:Jeff Goldblum, Laura Bailey, B.D. Wong, Ian O’Donnell, Robert Moreira, Stevie Ward


Jurassic World Aftermath is a suspenseful, survival VR adventure. Crash-landing on Isla Nublar after the fall of Jurassic World, you find yourself trapped in a research facility when your mission to recover valuable information goes disastrously wrong. Your only hope of escape is to retrieve the confidential information while trying to avoid three deadly Velociraptors. To survive, you’ll need to explore, solve puzzles, and find ways to distract and hide from the ferocious Velociraptors that stalk your every move.

Director's Statement

Jurassic World Aftermath was created by a hugely talented multi-discipline team with a genuine love and reverence for the franchise. The moment the phrase, “the Jurassic Park kitchen scene in VR,” was mentioned, the vision was clear. By far, the biggest challenge the team faced was breathing life into the dinosaurs and making the velociraptors feel like intelligent and credible threat—all the while balancing the sense of wonder and plausibility that fans of the franchise expect. It’s been a huge undertaking and we hope you enjoy our efforts.


PRODUCTION 1: Richard Snowdon, Nick Taylor, Sarah Wilson – Coatsink
Sunderland Software Centre, 1 Tavistock Pl
SR1 1PB – Sunderland, United Kingdom
Tel. +44 7939238450

PRODUCTION 2: Mike Doran, Ruth Bram – Oculus Studios
Facebook HQ, 1 Hacker Way, Ca
94025 -Menlo Park, United States of America
Tel. +1 650 270-8738

PRODUCTION 3: Brian Gomez, Penny Cook, Todd Morgan - NBCUniversal Games Digital Products
100 Universal City Plaza, Ca
91608 - Universal City, United States of America
Tel. +1 818-798-8061

WORLD SALES: Mike Doran – Oculus Studios
Facebook HQ, 1 Hacker Way, Ca
94025, Menlo Park, United States of America
Tel. +1 650 270-8738

PRESS OFFICE: Dan Gardener – Coatsink
Sunderland Software Centre, 1 Tavistock Pl
SR1 1 PB, Sunderland, UK

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Biennale Cinema
Biennale Cinema