Nox is an autobiographical immersive experience that explores trauma, dissociation, and the fragile boundary between existence and disappearance. Drawing from the director’s lived experience of complex PTSD, the work transforms psychological states such as identity fragmentation, depersonalization, and Alice in Wonderland Syndrome into spatial narrative and embodied interaction.
Guided by a quiet voice, participants move through a dreamlike world composed of memories, drawings, sounds, and fragments of consciousness shaped by lived trauma. Hands distort, space collapses, perception shifts, and the participant’s own body becomes part of a landscape where reality is unstable and the self begins to dissolve.
Through a series of hand-based embodied interactions that evoke cross-modal tactile sensations, VR/MR transitions, and intimate first-person storytelling, Nox invites participants not simply to observe trauma from the outside, but to enter the unstable space trauma creates. The work traces a quiet movement toward beauty, connection, and the will to keep living.