Grove is a gathering place created by soaring floating columns and cloud-like canopies. Lightweight digitally fabricated meshwork spires, spheres, and clouds are suspended from the ceiling. A vast array of speakers embedded within this forest form a 3D soundscape by Amsterdam-based collaborator Salvador Breed. Whispering sound and hovering ghostly emanations of movement and light are grouped around a central opening. A circular screen at the core reveals a film by London-based Warren du Preez and Nick Thornton Jones exploring worlds in formation. The Arsenale environment is twinned with another interactive environment entitled Meander, located in Cambridge, Canada. The film expands the space of Grove with a virtual exploration of Meander’s interwoven layers.
Biennale Sneak Peek
Biennale Sneak Peek
Image 1 – How will we live together?
Philip Beesley and Living Architecture Systems Group’s GROVE is a new kind of gathering place that offers a vision for inclusive open building. Instead of rigid walls and territories that divide us, can we live in open, constantly exchanging, hovering worlds?
Image 2 – Sneak peek of the project
GROVE, by Philip Beesley and the Living Architecture Systems Group, invites visitors to gather among forest-like shadow plays and fields of voices surrounding a projection pool that explores the constantly transforming qualities of Beesley’s immersive architecture installations.
WITH THE ADDITIONAL SUPPORT OF
Iris van Herpen
Canada Council for the Arts
Christie Digital Systems
Conservatorio di Musica di Vicenza “Arrigo Pedrollo”
Embassy of Canada to Italy
Gaslights Events Company
Gorbet Design Inc.
Horizon 2020 – European Commission
Living Architecture Systems Group (LASG)
Pierre Lassonde Family Foundation
Riverside Architectural Press
Rock Paper Robot
RÖHM Products of America
Social Sciences and Humanities Research Council (SSHRC)
Toronto Arts Council
Waterloo Architecture Cambridge
Artistic project: Philip Beesley
Curatorial project: Sascha Hastings
Project Lead/design Director: Timothy Boll
Film and CGI: Warren Du Preez and Nick Thornton Jones
Spatial Sound Technology: 4DSOUND
Composer: Salvador Breed Behaviour
Director: Matt Gorbet
Engineering Director: Michael Lancaster
LASG Interactive Systems Lead: Rob Gorbet
LASG Theory Lead: Sarah Bonnemaison
Operations Director: Ellie Hayden
Grants Director: Salvador Miranda
Film/CGI Producer: Campbell Beaton
PBSI Studio: Gwynne Allenford, Bria Cole, Filipe Costa, Kevan Cress, Jochem Esser, Mark Francis, Dimah Ghazal, Ilana Hadad, Lisa Jiang, Angie Kwon, Glenn Lu, Mike Matyszczuk, Nikola Miloradovic, Farhan Monower, Anne Paxton, Ashley Peebles, Stephen Ru, Nathan Shakura, Muhammad Tahir Pervaiz, Mackenzie Van Dam, Bianca Weeko Martin, Meghan Won, Karen Zwart Hielema