fbpx Biennale Cinema 2026 | Spymaster
La Biennale di Venezia

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Cinema

Spymaster

Venice Immersive
Director:
Jeremy Moirano
Production:
Innerspace VR (Richard Turco, Balthazar Auxietre)
Running Time:
240'
Language:
English
Country:
France
Main Cast:
Leah Arscott, Bobby Butler, Brandon Isa, Andy McGee, Gale Van Cott
Screenplay:
Robert Morgan
Music:
Norman Bambi
Sound:
Idan Egozy
Main creator:Jérémy Moirano
Creative director:Balthazar Auxietre
Art director:Guillaume Bertinet
Lead developers:Aurélien Inacio, Kevin Lesur
Developers:Eloi Lassarat, Dylan-John Mindar, Adrien Richard, Prométhée Toneatti
Lead game designer:Clément Melendez
level designer:Fabrice Gaston
Lead game artist:Solène Pobelle
Game artists:Marc Airault, Andro Gonzalez, Léa Moureaux
Concept artists:Aurèle Bouvier, Thibault Leduc, Nicolas Mazoyer, Mathieu Moreau
QA:Alexander McVeigh

synopsis

Protocore threatens the world, and only the elite agents of NODE can stop this dangerous corporation’s sinister plans. The user can step into the roles of agents Mulligan, TIC, and 0SCR as they embark on high-risk missions armed with their secret weapon: the C.A.S.S.E.T.T.E. The player can become the ultimate Spymaster by manipulating time itself, refining every action and decision to execute the perfect mission.
They can run, climb, slide, and ride ziplines as they battle their way through each operation, making full use of their arsenal and gadgets. The user can master the unique abilities of three distinct spies, each featuring their own gameplay mechanics and playstyles.
No two missions are ever the same. From defusing bombs to poisoning villains, every objective introduces new challenges that demand fresh strategies: solving intricate puzzles, eliminating enemies, infiltrating heavily secured locations, and even leaping into moving helicopters to save the world.

Main Creator’s Statement

It all started with a native VR experiment: recording organic avatar actions. We were actually using this technique for animation placeholders long before The Last Clockwinder hit the scene. That seed grew into a core mechanic: assisting your past self to solve puzzles. As we refined the recording system, we focused on making every action feel “juicy” and tactile, naturally evolving the game into the high-stakes spy thriller you see today.

production/distribution

PRODUCTION:
INNERSPACE VR - Richard TURCO,Balthazar AUXIETRE,
8 RUE GODILLOT
93400 SAINT OUEN, France
Tel: +33 0646137555
E-mail: richard@innerspacevr.com
Web: http://www.innerspacevr.com
Social Media: InnerspaceVR - X (Twitter), INNERSPACEVRStudio - YouTube, Innerspace VR - Linkedin

WORLD SALES:
INNERSPACE VR - Richard TURCO
8 RUE GODILLOT
93400 SAINT OUEN, France
Tel: +33 0646137555
E-mail: richard@innerspacevr.com
Web: InnerspaceVR - X (Twitter), INNERSPACEVRStudio - YouTube, Innerspace VR - Linkedin


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Biennale Cinema
Biennale Cinema