Two weeks left to submit projects to the Venice Immersive section
Deadline for registration: 31 May 2022.
Deadline for registration: 31 May 2022
There are only two weeks left before the deadline (31 May 2022) to submit projects for the Venice Immersive section of the 79th Venice International Film Festival of La Biennale di Venezia (31 August – 10 September 2022).
To register for the selection, before the 31 May deadline, applicants must:
· fill out the pre-selection Entry-Form;
· pay the registration fee, for works registered for the competition only;
· upload the project files online following the instructions provided upon completion of the registration process; following the instructions contained in the Regulations of the 79th Venice International Film Festival, which may be found at: https://www.labiennale.org/en/cinema/2022/regulations.
Venice Immersive, the new name of the Venice VR Expanded section, wishes to embrace the growth of immersive media beyond the technology of Virtual Reality and include all XR (Extended Reality) means of creative expression.
Venice Immersive at the 79th Venice Film Festival will be held in person on the island of Lazzaretto Vecchio (Venice Immersive Island), a short distance from the Lido di Venezia, and will feature a Competition with a maximum of 30 immersive media projects presented as world and/or international premieres.
Eligible projects include 360° videos, XR works of any length, including installations and virtual worlds. The Best of Immersive category will present, Out of Competition, a maximum of 10 projects, exclusively by invitation of the Director, selected among the best works released or premiered at other events over the past 12 months since the last edition of the Venice Film Festival. The Best of Immersive category will also include, Out of Competition and by invitation only, a Worlds Gallery, a gallery of online worlds created over the past 12 months since the last edition of the Venice Film Festival. The official selection will also include the works of the teams that participated in the sixth edition of the Biennale College Cinema–VR.