Everything that is virtual is real
In the light of the latest developments in the revolution that is changing the audiovisual experience as conceived since the invention of the cinematograph, one might respectfully toy with Hegel's maxim, according to which everything that is rational is real, updating it to everything that is virtual is real. How else might we approach a phenomenon that until just a few months ago was considered little more than the latest technological gimmick, but that now seems destined to become one of the most colossal investments to which the cultural industry will devote a significant share of its future?
When, early this year, we decided to hesitate no longer and take a risk by dedicating a workshop of the Biennale College Cinema, as well as a totally new competition, to the products of Virtual Reality (more synthetically, VR), we never imagined that we would receive more than one hundred proposals for short films, features, and installations (interactive and not). From these we have chosen 22 titles, to be submitted to the evaluation of an international jury and to viewers who will enter the new specially-equipped space on the island of Lazzaretto Vecchio, a short distance from the Lido di Venezia.